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Combat mechanic:rnAttackerTotal =
AttackerDiceValues + AttackerVariousBonus + (AttackerUnitLevel – DefenderUnitLevel)
DefenderTotal = DefenderDiceValues + DefenderVariousBonus + (DefenderUnitLevel – AttackerUnitLevel)
If (AttackerTotal > DefenderTotal) the Attacker win else the Attacker lose.
Terrain Bonus:
Mountain +1
Hill +0.5
Forest +0.3
Swamp -0.5
Castles/Towers Bonus:
v.1 + 0.3
lv.2 + 0.6
lv.3 + 0.9
lv.4 + 1.2
Unit Experience Bonus:
+0.3 X Level
Mines Bonus:
+0.2 x number of mines
Normal unit use 1D4 x level
Hero unit (Knight) 2D2 x level
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